Brainstorming game ideas using low-organization game ideas. Wearable is a handkerchief with LEDs, NFC tag and reader, and vibration motor. The handkerchief was an interesting idea as it afforded personalizability for the wearer.
More ideas for team games. The wearable is a glove that changes behaviour depending on the item "equipped", read through NFC. Brainstorming game mechanics.
Another idea for a team game. Asynchronous (think Pokemon Go). Game master fills a box with loot/snacks and two teams duke it out in thumb wars to earn MP. Players then use MP to deplete the snack box's HP to unlock goodies.
Variation on Snack raid game mechanics. Teams are humans vs zombies. Zombies can infect human players while humans need to kill zombies. Winning team gets goodies. Thought about using a pauldron to denote team and mark "vital spots". Gauntlet under pauldron is used to attack.
Early iterations on the sleeping helmet.
Synesthesia, but for ocarina instead, and more detail on implementation.