Notes jotted down during the interview with Austin. Common themes have been circled. Coming up with ideas that incorporated a sandbox environment and self-directed actions were difficult when considering the limiting factor of having a single button be the only source of interaction.
A wearable that displays the user's personal depiction of the current self
Pressing the button whirls the telescope around, giving the user a different view of the sky each time
Press the button to record one sound. A random song is generated using that sound
Button warps player to different locations in space
1. Rhythm game: taps, slides, holds, and releases
2. Contextual button: changes functionality based on location
3. Puzzle game: place and use the button in the right place and order to advance
4. Sidescrolling shooter: shoot things
5. Kinetic visual novel: select a scene and advance
6. Timing game: hold button to fully charge, see how fly you can send rocket
Place turrets on planets to defend against incoming enemies
Use stars to generate quotes about the "self"
Music maker + tea
Trig shenanigans
feat. sticky notes
Harmony is hard.